In Starcraft two, the cannon rush is a single of the quickest approaches to get down an enemy player. Nonetheless, it only functions if it is completed properly and the conditions are just appropriate.
1st off, the way you cannon rush Zerg gamers is different from Protoss and Terran people. Zerg players will spot your Pylons with an Overlord, so the best way to pull this off is to really develop your pylon close to the creep.
You will not have time to "cannon hop" into their base, so you want to be completely ready right away to lay cannons down on the edge of the creep.
In opposition to Protoss and Terran players, you want to conceal your Pylon and then only reveal your self when your cannons are really going down.
Protoss gamers are the best to cannon rush, considering that Terran can elevate off their command middle and lay it down somewhere else, reducing the success of the rush.
As a result, I favor to only cannon rush when the other player(s) have currently selected their race on the loading display screen.
The element of surprise is also very crucial. Gamers typically do not anticipate a cannon rush, so if the opponents do not know you are Protoss, it is far more effective. The cannon rush is far more effective if you pick "random" as your race, and then elect to cannon rush following randomly getting Protoss as your race.
Combining these two factors, if I am taking part in 2v2 and one or two enemy players have pre-selected Protoss and I randomly get the Protoss race, I will normally cannon rush. If both gamers are Protoss, I will almost constantly cannon rush because I do not need to have to trouble scouting.
The cannon rush works excellent on maps in which you can build Pylons on the very low floor near the enemy's mineral line. This way, the enemy can not see the pylon becoming constructed. By the time they initial see your probe, you will currently be placing cannons in their base.
Because the Pylon's range extends up cliffs, you can construct your Pylon below the cliff and then build cannons previously mentioned the cliff (and in their minerals). By this level it is typically too late for the opposing player and you will effectively cannon rush.
At any fee, on to how to really carry out the cannon rush!
1st, when you start off, you will be at six/ten provides (six probes). Develop 3 probes, and as your ninth probe is made, area a single pylon in your base and mail that same probe off to the enemy's base.
While that probe is generating its way to your enemy's base, create a single far more probe and have that new producer harvest minerals.
By the time your probe is obtaining in situation, you really should have sufficient minerals to develop a forge and pylon. Develop the forge first and shortly after area your first pylon.
In one particular-on-one particular engage in, you can place your pylon out of variety of your opponent and slowly and gradually transfer the cannons in. Nevertheless, in two as opposed to 2 (or much more players), you will require to place your pylon so that the very first or second cannon you construct can attain the enemy's Nexus or Command Center.
Ideally, you will location your pylon beneath a cliff close to the enemy's harvesters. Even so, you can not do this at each map, so in opposition to the edge of a cliff just external of the enemy's discipline of look at will function perfectly. Often, you can place two pylons in basic watch and the enemy will be unable to get rid of each.
Once your pylons are done, develop two cannons as soon as possible in array of the opponent's Nexus. If you only build one cannon, people will be capable to get rid of it with their harvesters, so be sure to construct two. Even if the enemy kills 1 cannon, the other one will make speedy function of even 10 probes or SCVs.
Meanwhile, right after efficiently developing two cannons, build a single or two in your base so that the desperate participant can not send his very last handful of units soon after your main base. The last thing you want to do is damage a best cannon rush by not guarding oneself.
As soon as you develop one particular or two cannons for your personal defense, the enemy's Nexus must be dead. At this stage, start off pumping out probes and building gateways. Mass some units and go in and end your enemy off. If you are enjoying a 2v2 game, your associate ought to have been massing models whilst you have been getting out a single of the opponents.
Soon after a few far more minutes of massing zealots, stalkers, and sentries, you two can both go in and easily defeat the remaining participant(s). Take pleasure in your victory!
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